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2 August 2011
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, From Aberrance to Aesthetics
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1 August 2011
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Kotaku publishes Ian Bogost's editorial, Why Debates about Video Games Aren't About Video Games
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31 May 2011
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The LA Times cites Ian Bogost on social games as high fructose corn syrup in its coverage of Zynga's Empire & Allies release.
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22 May 2011
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Ian Bogost on social games in Die Zeit
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16 May 2011
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Ian Bogost on games as art in Fast Company
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4 May 2011
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The Wall Street Journal covers Ian Bogost's critique of gamification as exploitationware.
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3 May 2011
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Exploitationware, on the problems of "gamification."
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21 March 2011
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Ian Bogost weighs in on Zynga in an AP article
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3 March 2011
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Bogost participates in the GDC's "rant" session. This year's theme: "Social Game Designers Rant Back"
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28 February 2011
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Ian Bogost co-organizes the Serious Games Summit at the 2011 Game Developers Conference
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19 February 2011
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Kotaku calls out Rupert Murdoch's new iPad paper The Daily: "Wouldn't it be wonderful if the likes of Ian Bogost created News Games for The Daily?"
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18 February 2011
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Fast Company cites Bogost in an article on Zynga and social games: "They're like the Wall Street hedge-fund guys of games."
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17 February 2011
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Ian Bogost listed among 10 Artists Who Use Video Games as Their Medium
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7 February 2011
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Tech News Daily covers newsgames, including discussion of Ian Bogost's book.
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31 January 2011
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Bogost appears in CNN's coverage, How video games can make you smarter
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27 January 2011
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Bogost's comments on The geopolitics of Where in the World is Carmen Sandiego? in The Atlantic
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15 January 2011
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Kotaku talks to Ian Bogost about sports games on Facebook
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23 December 2010
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Forbes covers Bogost's book Newsgames
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22 December 2010
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The Columbia Journalism Review publishes a review of Ian Bogost's book Newsgames
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20 December 2010
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Ian Bogost discusses newsgames on CBC Radio's Spark show.
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17 December 2010
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Editor & Publisher covers newsgames, including Persuasive Games work and Ian Bogost's book.
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15 October 2010
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Italian periodical Nova reviews Ian Bogost's new book Newsgames in the October issue.
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9 October 2010
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Playboy Magazine names Ian Bogost one of the top 20 professors in the nation (add'l coverage in the Atlanta Journal-Constitution)
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2 October 2010
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The Atlanta Journal-Constitution cites Ian Bogost's recent essay in an article on the influence of Facebook
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1 October 2010
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Ian Bogost talks to 1up about homebrew Atari development
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15 September 2010
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In an interview with Wired, Ed Fries cites Ian Bogost's book Racing the Beam as the inspiration for his demake of Halo for Atari 2600.
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14 September 2010
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The Atlantic publishes an excerpt from Ian Bogost's forthcoming book Newsgames: Journalism at Play
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13 September 2010
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CBC News covers Bogost's work on newsgames, and his forthcoming book on the topic.
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9 September 2010
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CBC News covers Bogost on repetition in training games
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9 September 2010
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Ian Bogost and Georgia Tech cited in Game Pro's coverage of Game Design Schools to Watch
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3 September 2010
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The Irish Times cites Ian Bogost's independent game Cow Clicker in an article on Zynga
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2 September 2010
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IndieCade announces that Ian Bogost's independent game A Slow Year is among the finalists in the 2010 festival
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26 August 2010
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Ian Bogost discusses "demakes" in the Atlantic
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30 June 2010
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Plumbing the Depths
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21 June 2010
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The John S. and James L. Knight Foundation awards Ian Bogost (via Georgia Tech) and Michael Mateas (UCSC) a grant of $378,000 to create Cartoonist, an authoring system for editorial games. Coverage in The Wall Street Journal, Nieman Journalism Lab, Huffington Post
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21 June 2010
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Humana Games for Health and Persuasive Games release Colorfall, an iPhone puzzle game promoting cognitive health and physical activity (Buy at the iTunes App Store, read the Press Release)
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16 May 2010
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Connecticut FOX affiliate lists Persuasive Games' Jetset in its feature Flying off the Handle, about ways to dampen the nuisances of travel.
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6 May 2010
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Ian Bogost's article on Flash, Apple, and computational literacy is covered at Slashdot, ZDNet, Daring Fireball, and elsewhere
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6 May 2010
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on Heavy Rain
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4 May 2010
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Ian Bogost on Games that can Change the World> in Forbes
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12 April 2010
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Coupon Sherpa suggests Persuasive Games' airport security titles as one way to tame the frequent flyer blues.
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12 April 2010
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Ian Bogost offers his opinions about why Zynga ticks off the games industry at CNet.com
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5 April 2010
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Ian Bogost talks about the future of games as media on NPR's All Things Considered
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18 March 2010
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Kotaku publishes Ian Bogost's editorial on the White House's game initiatives.
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17 March 2010
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GamePro talks to Ian Bogost about public interest games
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15 March 2010
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Ian Bogost discusses games and legitimacy in PC World
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13 March 2010
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Ian Bogost discusses the Experimental Gameplay Project in the Los Angeles Times
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12 March 2010
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Read coverage of some Ian Bogost's 2010 Game Developers Conference sessions in The Escapist, Destructoid, and Gamasutra
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11 March 2010
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Ian Bogost exhibits his original Atari game A Slow Year at the Independent Game Festival, where it was nominated for the Nuovo award
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9 March 2010
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Ian Bogost co-organizes the Serious Games Summit at the 2010 Game Developers Conference
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10 February 2010
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on the use of check-ins as game mechanics.
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5 February 2010
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Ian Bogost co-organizes and speaks at the Art History of Games symposium in Atlanta. Coverage in Gamasutra, Kotaku, Edge
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4 January 2010
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The Independent Game Festival announces Ian Bogost's independent game A Slow Year among its 2010 finalists
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21 December 2009
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Ian Bogost discusses gaming in Georgia colleges in the Atlanta Journal-Constitution
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11 December 2009
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Ian Bogost discussed Jetset and the iTunes App Store approval process on the DigiPen Podcast [direct MP3 link]
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8 December 2009
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The Guardian names Ian Bogost's book Racing the Beam among its Christmas pics.
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8 December 2009
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Ian Bogost's book Racing the Beam is named a finalist in Game Developer Magazine's Front Line Awards
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26 November 2009
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Vancouver's Georgia Straight covers Persuasive Games' Killer Flu and interviews Ian Bogost for in a feature about serious games
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18 November 2009
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Ian Bogost talks about Mario's longevity on the Associated Press wire
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1 November 2009
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School Library Journal mentions Jane McGonigal and Ian Bogost's Cruel 2B Kind in a discussion of games in public and education libraries.
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27 October 2009
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Ian Bogost weighs in on Videogames That Make You Smarter, in Forbes
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27 October 2009
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Gamasutra reposts Bogost’s blogpost on crossovers as part of their Expert Blogger feature.
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11 October 2009
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Ian Bogost on self-adjusting videogames in Tonic
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10 October 2009
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Ian Bogost discusses Nintendo's new Super Guide system on Kotaku
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10 October 2009
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Ian Bogost comments on dynamic difficulty adjustment in games in the New Scientist
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8 October 2009
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Ian Bogost in the Australian Broadcasting Company's Games for Good feature
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30 September 2009
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Persuasive Games launches Windfall, a strategy game about building wind farms to create clean energy profitably
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29 September 2009
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BusinessWorld and GamePolitics cover mtvU and Persuasive Games' title DebtSki
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21 September 2009
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on an unintended racial slur in Scribblenauts
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12 September 2009
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Ian Bogost discusses BlackBerry's Brick Breaker in the NY Times
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3 September 2009
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Ian Bogost keynotes the Digital Games Research Association conference in Uxbridge, UK
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10 August 2009
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Gamasutra covers Ian Bogost's SIGGRAPH panel, The Art History of Games
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8 August 2009
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Kotaku interviews Ian Bogost about outdoor play for The Real Video Game Danger: They're Too Safe?
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29 July 2009
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" article, on games as drills
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28 July 2009
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Macgasm reviews Jetset
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22 July 2009
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Persuasive Games titles makes an appearance in the Instituto Claro (Brazil) report on games and news, É um jogo? Uma reportagem? Uma notícia? Não. É o newsgame!
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13 July 2009
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Travel & Leisure names Jetset among 10 Best iPhone Apps for Travelers
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2 July 2009
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Ian Bogost judges the Imagine Cup worldwide finals, game development category
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25 June 2009
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The Christian Science Monitor covers Persuasive Games titles and Ian Bogost's research in their coverage of videogames and news
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12 June 2009
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Coverage of PG's Killer Flu on the Asia Pacific and Australian news wires
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12 June 2009
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Ian Bogost participates in the X Media Lab Serious Games symposium and workshop in Sydney
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4 June 2009
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Ian Bogost on Tetris, in Wired News's coverage of its 25th anniversary.
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2 June 2009
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The New York Observer covers Ian Bogost and Clive Thompson's conversation on games and journalism at the Games for Change Festival.
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29 May 2009
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Ian Bogost speaks on games and journalism at the Games for Change Annual Festival.
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28 May 2009
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, I want my 99¢ back
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28 May 2009
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Ian Bogost serves as a judge in the 2009 Life. Love Game Design Challenge
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14 May 2009
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Persuasive Games's work on "unconventional themes" gets a mention in Popular Science
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14 May 2009
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UK broadsheet The Telegraph covers games about swine flu, including Persuasive Games's Killer Flu
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14 May 2009
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Ian Bogost responds to the Six Days in Fallujah controversy, as recounted by Kotaku
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13 May 2009
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Argentina's Clarin.com covers PG's Killer Flu
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5 May 2009
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The Chronicle of Education covers Ian Bogost's research on newsgames at Georgia Tech
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1 May 2009
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L.B. Jeffries riffs off Ian Bogost's theory of persuasive games in his latest PopMatters column
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30 April 2009
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Reuters covers mtvU and PG's game Debt Ski
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23 April 2009
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mtvU and Persuasive Games release Debt Ski, a game about personal finance, savings, and debt.
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17 April 2009
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Kotaku covers Ian Bogost's research at Georgia Tech on games and journalism. Also in Slashdot and The Guardian.
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17 April 2009
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Ian Bogost lectures on Ms. Pac Man at the Game Developers Exchange, Savannah College of Art and Design. Coverage at Popmatters.
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16 April 2009
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Ian Bogost on games, legitimacy and Citzen Kane in Gamasutra
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16 April 2009
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Reuters covers Persuasive Games work on corporate training games
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12 April 2009
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The Toronto Star reviews Ian Bogost and Nick Montfort's book Racing the Beam
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2 April 2009
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Familiarity, Habituation, Catchiness
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27 March 2009
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The Wall Street Journal's Middle Seat travel blog covers PG's Jetset
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27 March 2009
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Ian Bogost presents Learning from the Atari 2600 at the Game Developers Conference, on lessons for home and family play from the classic console.
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25 March 2009
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Ian Bogost co-presents the Game Studies Download at the Game Developers Conference
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23 March 2009
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Ian Bogost co-organizes the Serious Games Summit at the 2009 Game Developers Conference
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23 March 2009
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The San Jose Mercury News covers Ian Bogost's panel "Where were all the election games?" at the GDC Serious Games Summit.
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17 March 2009
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G4 TV covers Ian Bogost's book Racing the Beam.
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16 March 2009
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Game Studies Download among highly anticipated talks at the upcoming Game Developers Conference.
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13 March 2009
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Wired News covers Ian Bogost's book on the Atari VCS, Racing the Beam (more coverage on Kotaku.
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9 March 2009
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Slate reviews Ian Bogost's book Racing the Beam: The Atari Video Computer System. More coverage in The Financial Post, The Jakarta Globe.
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17 February 2009
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on videogame kitsch
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4 February 2009
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More coverage of PG's Jetset: Pocket Gamer, Technologizer, Macnotes.de, Touch My Apps, Creative Applications, Lost at E Minor, Bub.blicio.us
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2 February 2009
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Ian Bogost discusses the iTunes App Store approval process and soft-censorship with G4 (also covered on Kotaku)
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2 February 2009
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Ian Bogost discusses videogame interfaces in the Wall Street Journal
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2 February 2009
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Ian Bogost on indie games in Jason Killingworth's Crispy Gamer feature Becoming Indie
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2 February 2009
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Persuasive Games launches new corporate website (you're looking at it!)
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24 January 2009
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Early praise for PG's iPhone game Jetset: Kotaku, Offworld, Boing Boing, Gizmodo, Finger Gaming
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21 January 2009
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Persuasive Games releases Jetset: A Game for Airports for iPhone and iPod Touch
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21 January 2009
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on the proceduralist style
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18 January 2009
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Ian Bogost keynotes the New Mexico Media "MIX" Media Industries Conference in Albuquerque
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12 January 2009
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Ian Bogost on videogames with a conscience in Newsweek
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23 December 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on Mirror's Edge
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10 December 2008
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Ian Bogost speaks at the gTalk seminar, hosted by Interactive Ontario and nGen
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2 December 2008
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Ian Bogost speaks at Georgia Tech's Living Game Worlds IV
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18 November 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on disjunctive play
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13 November 2008
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Ian Bogost speaks on games and public health at the Harvard School of Public Health
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13 November 2008
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Ian Bogost speaks on games and politics at the Harvard Kennedy School of Government
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9 November 2008
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Ian Bogost keynotes the Meaningful Play conference at Michigan State University
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1 November 2008
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Persuasive Games launches a corporate learning game for a major hospitality industry client
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13 October 2008
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Ian Bogost on technology in the election, in the Philadelphia Inquirer
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3 October 2008
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CNN International and Persuasive Games announce the release of Campaign Rush
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11 September 2008
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Ian Bogost keynotes "Playing the News" at the Online News Association conference
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11 September 2008
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Ian Bogost discusses the value of a PhD in the games business, in Game Career Guide
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28 August 2008
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Ian Bogost on using social networks in Presidential debates, in Tech News World
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28 August 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on Videogame Snapshots
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19 August 2008
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The Chronicle of Higher Education on Ian Bogost's "Honorarium"
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17 August 2008
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EA commissions Ian Bogost to create "art game" for Sims Carnival -- reaction on Kotaku
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6 August 2008
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Ian Bogost discusses Gen Y and corporate learning games in Forbes
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3 July 2008
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Ian Bogost serves as an official judge in the games category of the Microsoft Imagine Cup finals
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28 June 2008
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The New Jersey Star-Ledger on Persuasive Games: "engaging, interactive and informative about real world issues"
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25 June 2008
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Gamasutra covers Ian Bogosts participation in the Social Gaming Summit
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25 June 2008
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Gamasutra publishes Ian Bogost's latest column, Performative Play
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21 June 2008
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Ian Bogost on humor in games in the Wall Street Journal
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19 June 2008
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Ian Bogost speaks on health and games at the American Heart Association
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16 June 2008
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Games Magazine covers Persuasive Games corporate training titles in the July 2008 issue
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12 June 2008
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Ian Bogost speaks on what makes social games fun at the Social Gaming Summit
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12 June 2008
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Ian Bogost discusses the ups and downs of serious games in the MSNBC piece Can video games be a force for change?
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1 June 2008
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Flash & Flex Developers Magazine publishes Alejandro Quarto's Flash tutorial, How to do a Pong Game, in its innaugural issue
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8 May 2008
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Ian Bogost keynotes the Philosophy of Computer Games conference in Potsdam, Germany
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8 May 2008
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Ian Bogost on Grand Theft Auto IV in Straight.com
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8 May 2008
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Ian Bogost comments on the new book Grand Theft Childhood, via the Reuters wire
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7 May 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Texture
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7 May 2008
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Ian Bogost gives the closing keynote address for Convergence Day at Deutsche Gamestage
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30 April 2008
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The Guardian publishes an opinion piece by Ian Bogost, Advertisers have yet to unlock the power of play
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24 April 2008
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Ian Bogost discusses the mobile advocacy game Silverback on BBC's The World
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23 April 2008
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Ian Bogost comments on big games on campus in the Chronicle of Higher Education
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14 April 2008
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Ian Bogost discusses videogames and politics on NPR's All Things Considered
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1 April 2008
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Gamasutra covers the ICE 2008 panel on marketing and games, in which Ian Bogost particiated
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1 April 2008
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The Center for Social Media discusses Persuasive Games' Fatworld
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27 March 2008
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Ian Bogost speaks on games and marketing at ICE 2008 in Toronto
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27 March 2008
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eMarketer cites Ian Bogost in a piece on current trends in campaign games
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18 March 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Videogame Pranks
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18 March 2008
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Ian Bogost discusses dynamic in-game ads in the Canadian Press story, Ads inserted into XBox 360 games, Windows PC games via Internet
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4 March 2008
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Ian Bogost leads the panel Designing Outreach in Virtual Worlds at the Politics Online Conference
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28 February 2008
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Business Week discusses Persuasive Games in a technology innovation article, Rules of the Game
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23 February 2008
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Ian Bogost talks about newsgames at the Georgia Tech Symposium on Journalism and Computation
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19 February 2008
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The Escapist runs Persuasion is Futile, a piece on anti-advergames, with discussion of Persuasive Games' work and Ian Bogost's book
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18 February 2008
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MSNBC covers Persuasive Games' work in Playing the blame game
Why search our souls when video games make such an easy scapegoat?
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18 February 2008
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Game Developers Conference 2008: Ian Bogost gives the keynote address at the Education Summit, co-organizes the Serious Games Summit, and co-presents at the Game Studies Download. Coverate at Kotaku and Gamasutra
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15 February 2008
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Gamasutra publishes Ian Bogost's opinion piece Sony, Global Infant
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13 February 2008
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Persuasive Games' Fatworld is Cool Site of the Day for February 13, 2008
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12 February 2008
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Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Videogame Vignette
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19 January 2008
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Ian Bogost weighs in on Guitar Hero in Wired Magazine's Mr. Know-It-All column
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14 January 2008
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Persuasive Games and ITVS release Fatworld
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9 January 2008
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Media Bistro interviews Persuasive Games art director Nicolas Massi
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9 January 2008
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Die Presse cites Ian Bogost, "advergaming expert" in Propaganda in Games
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27 December 2007
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Ian Bogost speaks during the "Persuasive Games" session at the Modern Language Association annual meeting
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20 December 2007
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Gamasutra publishes Ian Bogost's latest Persuasive Games column, The Holly and the Ivy
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18 December 2007
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Chris LaVigne writes about anti-advergames in the Escapist, including Persuasive Games Disaffected!
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29 November 2007
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Gamasutra publishes Ian Bogost's latest Persuasive Games column, Videogame Zen
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27 November 2007
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Ian Bogost speaks on game criticism at the Montreal International Game Summit
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13 November 2007
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Ian Bogost speaks on Platform Studies at NYU
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12 November 2007
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Ian Bogost guest edits popular game blog Kotaku for the week of November 12
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8 November 2007
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Ian Bogost speaks at the MIT Knight Center Communications Forum, on Games and Civic Engagement
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1 November 2007
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Ian Bogost presents research on procedural rhetoric at the 21st Society for Science, Literature and the Arts (SLSA) Conference
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1 November 2007
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Ian Bogost and Persuasive Games featured in "Talkin' 'Bout A Revolution", Game Informer #175: November 2007
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19 October 2007
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Gerard LaFond speaks at Serious Games Baltimore
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18 October 2007
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Ian Bogost speaks about Persuasive Games at the Georgia Tech GVU Brownbag
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16 October 2007
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Ian Bogost participates in the UC Irvine Humanitech Series on Technology, Translation and Transformation panel Serious Play: The Practices of Everyday Life in Videogames and Virtual Worlds
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15 October 2007
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Ian Bogost speaks on Platform Studies at the USC department of comparative literature
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15 October 2007
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Gerard LaFond writes on Videogames in Training: The Potential for Generation-Game Employees in CHART Training Flash
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15 October 2007
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Gerard LaFond speaks at Training Solutions Conference & Expo 2007
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12 October 2007
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Ian Bogost keynotes the North American Simulation and Gaming Association 2007 conference
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9 October 2007
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Gamasutra publishes Ian Bogost's latest Persuasive Games column, Casual as in Sex, not Casual as in Friday
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6 October 2007
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Georgia Tech boosts gaming industry, on Bogost's acdemic program at the institute
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5 October 2007
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Ian Bogost gives a plenary address at the first Southern Interactive Entertainment and Game Expo
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4 October 2007
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Ian Bogost on the Georgia game industry in the Atlanta Journal-Constitution
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24 September 2007
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Ian Bogost on the Halo 3 release, in the Atlanta Journal-Constitution
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11 September 2007
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Gamasutra publishes Ian Bogost's latest column, The Reverence of Resistance
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8 September 2007
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The Winnipeg Sun quotes Ian Bogost's comments on Twitter
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7 September 2007
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Ian Bogost keynotes at SimU 2007 at the University of Arkansas
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24 August 2007
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Canadian daily Globe & Mail calls Bogost's book Persuasive Games the best theory book this year
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21 August 2007
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Ian Bogost on Halo 3, in Wired
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12 August 2007
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Persuasive Games featured in an article on serious games in the Austin Statesman
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8 August 2007
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PC World discusses Persuasive Games, Bogost on Colbert
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8 August 2007
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Seattle Post-Intelligence on Persuasive Games
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7 August 2007
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Ian Bogost appears as a guest on The Colbert Report
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5 August 2007
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Gerard LaFond speaks on training games at the 74th Semi-Annual CHART Hospitality Training Conference
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3 August 2007
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Gamasutra publishes Ian Bogost's event wrap-up of the Classic Gaming Expo 2007
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2 August 2007
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Gamasutra publishes Ian Bogost's latest column, How I stopped worrying about gamers, and started loving people who play games
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1 August 2007
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Persuasive Games and Eyebeam Atelier host a book party, signing, and discussion in New York
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23 July 2007
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Ian Bogost discusses technology and politics in the wake of the CNN/YouTube Democratic Debate (WashingtonABC News, Forbes, MSNBC)
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23 July 2007
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Ian Bogost appears on Bloomberg TV's Night Talk with Mike Schneider, discussing his new book and technology in politics
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22 July 2007
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Ian Bogost appears as a guest on CBS News, discussing politics and technology
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21 July 2007
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Ian Bogost discusses technology, politics, and the CNN/YouTube debates on ABC World News
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13 July 2007
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Ian Bogost and Eric Zimmerman run a workshop on Making Games Persuasive at the Games Learning Society 2007 Conference
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12 July 2007
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Persuasive Games' work exhibited at E3 as part ofIndieCade
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4 July 2007
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A Canadian wire article covers Persuasive Games' Fatworld (Victoria Times, Winnipeg Free Press, Ottawa Citizen, Canada.com)
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29 June 2007
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Ian Bogost discusses serious games in a Gamasutra feature
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22 June 2007
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Wired Magazine features Persuasive Games forthcoming project Fatworld in the July 2007 issue
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21 June 2007
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Ian Bogost appears on a segment called New Video Games Entertain and Educate, on NPR's Talk of the Nation
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21 June 2007
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Ian Bogost speaks on the subject of his new book, Persuasive Games, at Microsoft Research
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18 June 2007
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Ian Bogost discusses the history of videogame controversy Forbes
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14 June 2007
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Gamasutra publishes Ian Bogost's latest column, Designing for Tragedy
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12 June 2007
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Persuasive Games' Airport Security wins the jury prize for Best Social Commentary/ Art Game at the Games for Change Festival
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11 June 2007
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Ian Bogost speaks at the Games for Change Festival 2007
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9 June 2007
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Ian Bogost on newsgames in the Washington Post
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2 June 2007
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CNN.com gets into the newsgame game, publishing Persuasive Game's Presidential Pong
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2 June 2007
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Ian Bogost speaks at the Georgia Film, Video & Music Office's event on investing in film and games in the state.
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24 May 2007
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Persuasive Games announces a new publishing partnership with the New York Times, who will publish the company's newsgames. Reaction on Gamasutra, Gaming Today, PC World, Kotaku, Joystiq, Game Politics, and more
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24 May 2007
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The New York Times publishes Persuasive Games' newsgame Food Import Folly
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23 May 2007
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Ian Bogost speaks at the Institute for the Future's Health Horizons 2007 Spring summit
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21 May 2007
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Gamasutra publishes Ian Bogost's latest column, Why We Need More Boring Games. Reactions on Slashdot and elsewhere
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21 May 2007
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NASA and Wheeling Jesuit University announce testing for Selene, an educational game about lunar geology developed by students under Ian Bogost's guidance at the Georgia Institute of Technology
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20 May 2007
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Persuasive Games' training game work is featured in a NY Times article, Why Work is Looking More Like a Video Game
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18 May 2007
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Ian Bogost discusses videogames role in political community at the Personal Democracy Forum Conference
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17 May 2007
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NPR's Tell Me More features Ian Bogost, discussing Video Games For The Mind
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17 May 2007
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Ian Bogost gives the keynote presentation at the University of Colorado Spring Symposium
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26 April 2007
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Ian Bogost speaks on persuasive games at the second annual Persuasive Technology Conference
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25 April 2007
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Atlanta weekly paper Creative Loafing features Ian Bogost's research and game design as their cover story
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19 April 2007
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Ian Bogost speaks on computer platforms at the first HASTAC conference
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3 April 2007
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Gamasutra publishes Ian Bogost's latest column, Turning the tables on in-game ads
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29 March 2007
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Ian Bogost participates in Georgia Tech's annual Living Game Worlds symposium (coverage at Gamasutra)
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20 March 2007
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Playboy magazine covers The Arcade Wire: Airport Security in the April issue's Trend Watch column on Playing the News
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16 March 2007
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Ian Bogost discusses games as art in a Gamasutra Feature
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16 March 2007
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Gerard LaFond talks about Politics Online on National Public Radio
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11 March 2007
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The LA Times features Persuasive Games' work in Gaming gets its consciousness On
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7 March 2007
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Ian Bogost and Gerard LaFond speak at the 2007 Game Developers Conference -- coverage of their talks in Next Gen Biz, Information Week, Gamespot
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21 February 2007
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Creative Loafing Atlanta publishes Professor Joystick, a profile of Ian Bogost
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8 February 2007
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ABC News shows a bevvy of Persuasive Games titles in their podcast coverage of Socially Conscious Video Games
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5 February 2007
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Serious Games Source publishes Ian Bogost's latest "Persuasive Games column, The Missing Social Rituals of Exergames
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2 February 2007
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Ian Bogost speaks about persuasive games at Stanford's Mobile Persuasion 2007
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23 January 2007
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Eurogamer continues its story, with additional quotes from Ian Bogost
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19 January 2007
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Ian Bogost discusses games and controversial subjects in Eurogamer
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18 January 2007
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An Associated Press article on Videogames as tools for political commentary features Ian Bogost and Persuasive Games
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16 January 2007
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The New York Times publishes a business travel review of The Arcade Wire: Airport Security
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12 January 2007
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Ian Bogost discusses the Slamdance Game Festival controversy (Kotaku, The Rocky Mountain News, MTV News)
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2 January 2007
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Serious Games Source publishes Ian Bogost's latest "Persuasive Games" column, Promogames: Another Kind of Advertising Game
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24 December 2006
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German game rag Gamestar covers Xtreme Xmas Shopping
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15 December 2006
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The Globe and Mail covers Xtreme Xmas Shopping
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12 December 2006
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Persuasive Games and Atom Entertainment announce the launch of the latest newsgame in The Arcade Wire series, Xtreme Xmas Shopping
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28 November 2006
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Persuasive Games and Atom Entertainment announce the launch of the latest newsgame in The Arcade Wire series, Bacteria Salad
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28 November 2006
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Serious Games Source publishes Ian Bogost's latest "Persuasive Games" column, Wii's Revolution is in the Past
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20 November 2006
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Wired Magazine features Arcade Wire: Airport Security in their favorite games for the month (December 2006)
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16 November 2006
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NOW Magazine features Disaffected! in an article on activist gaming
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13 November 2006
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Ian Bogost discusses the PlayStation 3 in the Atlanta Journal-Constitution
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12 November 2006
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Ian Bogost talks about how videogames can be a positive force in a segment on Georgia Public Broadcasting's Georgia Weekly
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9 November 2006
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The Daily Reel covers political games, citing several of Persuasive Games' Arcade Wire newsgame series
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2 November 2006
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Serious Games Source publishes Ian Bogost's latest Persuasive Games column, on the controversial game Bully. Responses at Slashdot and GamePoltics
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30 October 2006
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USA Today runs a story on serious games, featuring Persuasive Games' Binary Game, created for Cisco Systems
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26 October 2006
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The Guardian on playful approaches to political debate, discusses Persuasive Games' work
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17 October 2006
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Persuasive Games and Atom Entertainment announce the launch of the latest newsgame in The Arcade Wire series, Oil God
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12 October 2006
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Serious Games Source publishes Ian Bogost's latest "Persuasive Games" column, Games Phone Home
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2 October 2006
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The Ventura County Star reports on The Arcade Wire: Airport Security
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29 September 2006
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The Arcade Wire: Airport Security featured in The Wall Street Journal
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26 September 2006
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Business Week quotes Ian Bogost on iPod and iTunes games
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25 September 2006
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Gamasutra/Serious Games Source launches Ian Bogost's new column "Persuasive Games" with The Right to Bore Arms
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25 September 2006
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Ian Bogost on violence in games and Super Columbine Massacre in The Toledo Blade
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23 September 2006
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Jane McGonigal and Ian Bogost run their live game Cruel 2 B Kind in New York. Read coverage from CNet, News.com, Joystiq, Alternate Reality Gaming Network
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22 September 2006
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Atom Entertainment announces development relationship with Persuasive Games. Read coverage in Hollywood Reporter, Red Herring, Gamasutra, Gamers.com, Kotaku, VFX World, Lost Remote, GameDailyBiz
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19 September 2006
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Persuasive Games and Addicting Games / Shockwave.com release The Arcade Wire: Airport Security
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18 September 2006
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Persuasive Games work among games with a punk attitude (NextGen)
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14 September 2006
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Ian Bogost discusses videogames in the aftermath of the Dawson College shooting (CTV News, Toronto Star, Kotaku, Seattle Post-Intelligence)
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4 September 2006
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Ian Bogost discusses activist gaming in The Ottawa Citizen
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3 September 2006
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Gaming the System - The New York Times writes on Disaffected! (also reprinted in the Boston Globe)
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1 September 2006
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Ian Bogost's research work cited in critic Aaron Ruby's new column on Next Generation
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16 August 2006
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Gerard LaFond discusses Serious Video Games on KQED Forum
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8 August 2006
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Ian Bogost on serious games in The Bulletin of the Atomic Scientist
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23 July 2006
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Persuasive Games featured in the New York Times Arts section feature article, Saving the World, One Video Game at a Time
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18 July 2006
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Ian Bogost discusses "Left Behind: Eternal Forces" and religions games in the Rocky Mountain News
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6 July 2006
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The BBC writes about Darfur is Dying, including an interview with Ian Bogost
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3 July 2006
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India's Zee News reports on Games for Change, including coverage of Persuasive Games' Disaffected
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29 June 2006
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The New York Sun and MTV News covers Ian Bogost's talks at the Games for Change conference
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29 June 2006
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Ian Bogost discusses the MTVu published game Darfur is Dying on PRI's The World (WMA audio stream)
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28 June 2006
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PRI's The World runs a story on persuasive gaming, including an interview with Ian Bogost (WMA audio stream)
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27 June 2006
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Ian Bogost speaks at the third annual Games for Change conference in New York City
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21 June 2006
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ABC Nightline interviews Ian Bogost for "Terrorist Videogame or Pentagon Snafu" (print, video)
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6 June 2006
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Ian Bogost discusses "Virtuous Video Games" on PRI's Here and Now
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18 May 2006
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Ian Bogost discusses Super Columbine Massacre RPG in the Dayton Daily News
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17 May 2006
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NetworkWorld reports on Persuasive Games' Binary Game for Cisco Systems
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16 May 2006
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The Rocky Mountain News reports on Super Columbine Massacre RPG, including commentary from Ian Bogost
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9 May 2006
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Ian Bogost speaks at the Games for Health Day in advance of E3
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9 May 2006
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Persuasive Games presents its collective work at The Hollywood Hill
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8 May 2006
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Chinese technology news site China Node covers the Cisco Binary Game, created by Persuasive Games
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8 May 2006
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Ian Bogost on videogame boss battles in Wired News
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4 May 2006
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The Henry Daily Herald covers E3 and Ian Bogost's book Unit Operations
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2 May 2006
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Cisco announces the launch of The Binary Game, created by Persuasive Games
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29 April 2006
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Ian Bogost speaks at the third annual Rensselaer Polytechnic Institute Game Festival and Symposium
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3 April 2006
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Gameplanet mentions Persuasive Games among top Georgia videogame studios
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31 March 2006
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Uruguayan newspaper El Pais covers Water Cooler Games co-editor Gonzalo Frasca, as well as his collaboration with Persuasive Games on the Howard Dean for Iowa Game.
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30 March 2006
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Gamasutra reports on GDC session, Top 10 Game Research Findings, co-presented by Ian Bogost
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27 March 2006
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Business Week covers training videogames, including Persuasive Games' work for Cold Stone Creamery
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24 March 2006
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Ian Bogost presents "Good Design for In-Game Advertising" and co-presents "The Game Studies Download" at the 2006 Game Developers Conference.
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21 March 2006
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MTV News covers Ian Bogost and Georgia Tech research collaborator Michael Mateas's in-progress game about the abortion debate
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20 March 2006
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Next Gen Biz covers Ian Bogost at the Serious Games Summit, in Serious Games Need Subtlety
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20 March 2006
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Persuasive Games founders Ian Bogost and Gerard LaFond speak at the Serious Games Summit 2006.
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20 February 2006
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Business Week covers Disaffected! in "Video Games are the Best Revenge"
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15 February 2006
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Brazilian magazine CartaCapital interviews Ian Bogost on advergames
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15 February 2006
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Business Week quotes Ian Bogost on advergames and the Olympics
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13 February 2006
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Ian Bogost on advergames in Financial Times Deutchland
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6 February 2006
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Persuasive Games revs Disaffected! to v 1.0.3, introduces Disaffected! T-shirts
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6 February 2006
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Business Online (Italy) writes on Disaffected! and anti-advergames
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5 February 2006
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Der Standard (Austria) on Disaffected! (also in Pressetext Germany)
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3 February 2006
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CNnet news writes about Disaffected! in Games that stick it to 'The Man'
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27 January 2006
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The Globe & Mail covers Disaffected! in The Copy-Shop Screed
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23 January 2006
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Persuasive Games founding partners Gerard LaFond and Ian Bogost to speak at the Game Developers Conference 2006
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20 January 2006
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Persuasive Games exhibits Disaffected! at the second Slamdance Guerilla Game Competition; PG is the only repeat exhibitor at the festival
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20 January 2006
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French newspaper Libération publishes "No promo pour Kinko", on Disaffected!
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19 January 2006
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Ian Bogost to lead panel on game design at Georgia Tech's Living Game Worlds conference
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18 January 2006
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Spanish newspaper El País writes about Disaffected! in its Cultural Supplement section
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17 January 2006
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Persuasive Games releases Disaffected!
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17 January 2006
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MTV runs a feature on Disaffected!
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17 January 2006
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Disaffected! featured in Gamasutra's Esoteric Beat
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17 January 2006
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Spanish newspaper El Pais writes about Disaffected! in its Cultural Supplement section
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13 January 2006
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Ian Bogost speaks on Simulation and Education at Ars Electronica
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21 December 2005
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"Sweaty Palms," a first date simulator by Ian Bogost about , is available for purchase on the IGF Retail Compilation
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19 December 2005
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Ian Bogost on Christian games in the Atlanta Journal-Constitution.
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16 December 2005
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Slamdance announces 2006 Gamemaker Finalists, including Persuasive Games.
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2 December 2005
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Ian Bogost speaks on Exergaming at the Digital Arts and Cultures conference in Copenhagen, Denmark.
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25 November 2005
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Ian Bogost offers his opinion on the new XBox 360 in the Rocky Mountain News.
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17 November 2005
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Ian Bogost speaks at the European Advertising in Games Forum, held in London.
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12 November 2005
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Ian Bogost on political games in Italian magazine "D"
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8 November 2005
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Ian Bogost on games as therapy on CNet/MSN news.
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8 November 2005
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Persuasive Games releases Airport Insecurity, a game about inconvenience and the tradeoffs between security and rights in American airports
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4 November 2005
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Ian Bogost on "adult" games in The Hollywood Reporter (also available at Game Daily)
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3 November 2005
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Variety interviews Ian Bogost on film marketing games
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31 October 2005
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Ian Bogost speaks at the Serious Games Summit DC 2005
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21 October 2005
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Ian Bogost speaks on videogames for social change at the second annual Games for Change Conference in New York City
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20 October 2005
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Ian Bogost to speak on advertising in videogames at the European Advertising in Games Forum
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17 October 2005
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Gerard LaFond speaks on videogames in training at the Training Fall Conference in Long Beach, CA
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14 October 2005
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Journalist Clive Thompson discusses persuasive games in an NPR segment, Thumb War
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4 October 2005
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Ian Bogost on games for health in the Washington Post
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23 September 2005
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The Boston Phoenix runs an article, Gaming the System on political videogames including much of Persuasive Games work
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22 September 2005
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Ian Bogost speaks on advergaming for prescription medicine, and on exergaming at the second Games for Health Conference
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21 September 2005
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Ian Bogost speaks on "Designing for Reproach" at the University of Baltimore
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5 September 2005
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The Financial Times covers serious games, including Persuasive Games' Activism
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1 September 2005
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Canada's largest weekly the Georgia Straight covers Ian Bogost on advertising in games
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17 August 2005
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ABC World News Tonight interviews Ian Bogost about Christian videogames (transcript available)
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7 August 2005
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Ian Bogost on minorities in game development via the AP wire.
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28 July 2005
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CNet covers Ian Bogost's commentary on in-game advertising and Massive, Inc.
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20 July 2005
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Persuasive Games' work is featured in the July/August issue of Italian gaming monthly Videogiochi
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14 July 2005
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Ian Bogost speaks on pedagogy and activism in games at the Center for Technology at Middlebury College, Vermont
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13 July 2005
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Ian Bogost on Pac Man's 25th anniversary in the Atlanta Journal-Constitution
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30 June 2005
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Persuasive Games featured in an article on advergames in the popular Italian weekly magazine L'Espresso
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27 June 2005
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Ian Bogost speaks and demos political games at the International Simulation and Gaming Association annual meeting
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23 June 2005
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Ian Bogost on character rental in virtual worlds in Wired News
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20 June 2005
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Ian Bogost speaks on advertising and games at Supernova 2005
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20 June 2005
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Ian Bogost on America's Army in the Denver Post
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17 June 2005
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Ian Bogost presents research on political games at the 2005 Digital Games Research Conference
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2 June 2005
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Ian Bogost on educational games in The Guardian
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20 May 2005
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Coverage of Persuasive Games' E3 participation from the Associated Press, GameSpot, and Cox News Service
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17 May 2005
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Ian Bogost leads a workshop on in-game advertising at the Electronic Entertainment Expo (E3).
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6 May 2005
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Ian Bogost featured on WSB-TV Atlanta, discussing public policy games.
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29 April 2005
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Ian Bogost speaks on political games and digital democracy at Command Lines, the Emergence of Governance in Global Cyberspace.
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21 April 2005
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Persuasive Games' political games featured in Glamour magazine, Italian edition.
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1 April 2005
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Personal Democracy Forum writes on public policy games, including forthcoming Persuasive Games games
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25 March 2005
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Gerard LaFond on the future of the Internet in the Pew Internet & American Life Imagining the Internet project
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19 March 2005
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Ian Bogost keynotes Playing the Past, a conference on nostalgia in videogames
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15 March 2005
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Ian Bogost speaks at Living Game Worlds, a symposium at Georgia Tech honoring legendary game designer Will Wright
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9 March 2005
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The Atlanta Journal-Constitution writes on Serious Games at GDC (free registration required), quoting Ian Bogost
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6 March 2005
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Ian Bogost speaks on Advergames and Political Games at the 2005 Game Developers Conference
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6 March 2005
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Ian Bogost writes on the future of the game industry in Atlanta in the Atlanta Journal Constitution (free registration required)
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19 February 2005
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Ian Bogost speaks on videogames and art at the Utrecht School for the Arts
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18 February 2005
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Ian Bogost speaks at the Innovative Game Design Symposium, Maastricht, Netherlands
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26 January 2005
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The Park City Record covers Persuasive Games' participation in The Big C Bawls Independent Game Competition at Slamdance.
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11 January 2005
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Ian Bogost talks about academic game research in The Financial Times.
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6 January 2005
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Take Back Illinois is announced as a finalist in the first Slamdance Independent Game Festival
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29 December 2004
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MSNBC covers the memorable moments of videogaming in 2004, including prominent mention of Persuasive Games work
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26 December 2004
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BBC Online covers online games and politics
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24 November 2004
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Ian Bogost in PC World
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23 November 2004
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Ian Bogost discusses the controvercial JFK Reloaded game in the Washington Post
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3 November 2004
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CNN.com publishes a feature on Persuasive Games
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1 November 2004
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Ian Bogost talks about political games on BBC Radio's Four Corners
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29 October 2004
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The Chronicle of Higher Education publishes a feature on Ian Bogost; additional coverage on Slashdot
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25 October 2004
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Ian Bogost and Gonzalo Frasca on political games at BBC News
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25 October 2004
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Tech Central Station covers Ian Bogost's participation at Serious Games DC
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20 October 2004
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Ian Bogost on advergame measurement in eMarketingIQ
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18 October 2004
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Ian Bogost speaks at the Serious Games Summit DC
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18 October 2004
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MSNBC publishes Skip the speech and play the policy, on Persuasive Games political games
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16 October 2004
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Ian Bogost & Gonzalo Frasca Curate "Video Games With An Agenda" Exhibit in Conjunction With the UK Release of The Corporation
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15 October 2004
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French newspaper Liberation publishes Virtuellement président, on Persuasive Games political games
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28 September 2004
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Persuasive Games and the Illinois House Republicans release the second game in the Take Back Illinois series, on public education reform
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28 September 2004
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Persuasive Games and the Illinois House Republicans release the second game in the Take Back Illinois series, on public education reform
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27 September 2004
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Persuasive Games releases Activism, the Public Policy Game, sponsored by the Democratic Congressional Campaign Committee
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22 September 2004
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Persuasive Games and the Illinois House Republicans release a new game, Take Back Illinois
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15 September 2004
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The Guardian interviews Gonzalo Frasca and covers Persuasive Games games
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8 September 2004
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Italian paper Corriere della Serra covers political games, including the Howard Dean for Iowa Game
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30 August 2004
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The German-language newspaper Berliner Zeitung publishes Spielen, um die Welt zu verstehen, on political games, including Persuasive Games and Water Cooler Games
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29 August 2004
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Gamespot publishes Redefining Games: How Academia is Reshaping Games of the Future, including the work of Ian Bogost and Gonzalo Frasca
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27 August 2004
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G4 Tech TV's weekly news show Pulse runs a feature on Persuasive Games
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19 August 2004
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Ian Bogost on political games in The Boston Globe
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13 August 2004
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Gamespot covers political games, featuring games by Ian Bogost and Gonzalo Frasca
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4 August 2004
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PC Gamer reviews The Howard Dean for Iowa Game
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28 July 2004
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Ian Bogost lectures on "Playing the News" at the American Press Institute's Digital Storytelling Master Class
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21 July 2004
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Ian Bogost on advergames in eMarketing IQ
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20 July 2004
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Norwegian newspaper Dagsavisen discusses games by Persuasive Games in Når politikk blir et spill (When politics become a game)
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18 July 2004
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Ian Bogost talks about America's Army and Kuma War on MSNBC
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6 July 2004
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The Electronic Book Review publishes Ian Bogost's response to Critical Simulation, in First Person (MIT Press, 2004)
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1 July 2004
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The New York Times reports (registration required) on political games, the Dean for Iowa Game, and forthcoming Persuasive Games games.
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8 June 2004
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Ian Bogost speaks at the invitation only Serious Issues, Serious Games conference in New York City
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8 June 2004
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Persuasive Games announces corporate relocation to Atlanta, Georgia
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7 June 2004
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Slashdot covers Ian Bogost on the mobile game industry
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3 June 2004
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Persuasive Games featured in Norwegian newspaper Aftenposten
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26 May 2004
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Ian Bogost discusses political games on Radio Denmark
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24 May 2004
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Ian Bogost and Water Cooler Games in the Engligh language teaching resource SearchEnglish's educational news
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13 May 2004
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The Guardian on Videogames with a Political Message, featuring Ian Bogost and Gonzalo Frasca
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13 May 2004
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Slashdot on Ian Bogost's coverage of the E3 Education Arcade conference.
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22 April 2004
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Ian Bogost and Gonzalo Frasca on Playing Games with a Conscience at Wired News
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5 April 2004
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Ian Bogost's article The Muse of the Videogame (IGDA Ivory Tower) gets Slashdotted
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26 March 2004
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The Electronic Engineering Times covers the Serious Games Summit, including The Dean for Iowa Game
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24 March 2004
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Gonzalo Frasca on Political Games and The Dean for Iowa Game at Gamasutra
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22 March 2004
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Persuasive Games presents The Dean for Iowa Game at the Serious Games Summit, at the 2004 Game Developers Conference
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20 March 2004
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Persuasive Games, Digitalmill, and the Telecom Pioneers announce their collaboration on a suite of games to teach science and techology subject matter to 4-7 graders in North America.
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12 March 2004
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Ian Bogost on "Games Women Play" in the Dallas Morning News (registration required)
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19 January 2004
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Ad Age (paid registration required) features The Dean for Iowa Game in a cover story, "Political marketing: Dean's devices open new era in battle for voters"
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16 January 2004
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Slate Magazine covers The Dean for Iowa Game
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14 January 2004
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Madison+Vine covers The Dean for Iowa Game
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13 January 2004
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The Dean for Iowa Game is today's Macromedia Site of the Day
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5 January 2004
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CNN covers The Dean for Iowa Game
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5 January 2004
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Good Morning America covers The Dean for Iowa Game
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4 January 2004
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The Dean for Iowa Game is featured in the NY Times Political Points column
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23 December 2003
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Persuasive Games and Dean for America launch the Dean for Iowa Game
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18 December 2003
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Ian Bogost on the Grocery Game, in the NY Times
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