2011      -      2010      -      2009      -      2008      -      2007      -      2006      -      2005      -      2004      -      2003 
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2011
  2 August 2011
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, From Aberrance to Aesthetics
  1 August 2011
Kotaku publishes Ian Bogost's editorial, Why Debates about Video Games Aren't About Video Games
  31 May 2011
The LA Times cites Ian Bogost on social games as high fructose corn syrup in its coverage of Zynga's Empire & Allies release.
  22 May 2011
Ian Bogost on social games in Die Zeit
  16 May 2011
Ian Bogost on games as art in Fast Company
  4 May 2011
The Wall Street Journal covers Ian Bogost's critique of gamification as exploitationware.
  3 May 2011
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Exploitationware, on the problems of "gamification."
  21 March 2011
Ian Bogost weighs in on Zynga in an AP article
  3 March 2011
Bogost participates in the GDC's "rant" session. This year's theme: "Social Game Designers Rant Back"
  28 February 2011
Ian Bogost co-organizes the Serious Games Summit at the 2011 Game Developers Conference
  19 February 2011
Kotaku calls out Rupert Murdoch's new iPad paper The Daily: "Wouldn't it be wonderful if the likes of Ian Bogost created News Games for The Daily?"
  18 February 2011
Fast Company cites Bogost in an article on Zynga and social games: "They're like the Wall Street hedge-fund guys of games."
  17 February 2011
Ian Bogost listed among 10 Artists Who Use Video Games as Their Medium
  7 February 2011
Tech News Daily covers newsgames, including discussion of Ian Bogost's book.
  31 January 2011
Bogost appears in CNN's coverage, How video games can make you smarter
  27 January 2011
Bogost's comments on The geopolitics of Where in the World is Carmen Sandiego? in The Atlantic
  15 January 2011
Kotaku talks to Ian Bogost about sports games on Facebook
2010
  23 December 2010
Forbes covers Bogost's book Newsgames
  22 December 2010
The Columbia Journalism Review publishes a review of Ian Bogost's book Newsgames
  20 December 2010
Ian Bogost discusses newsgames on CBC Radio's Spark show.
  17 December 2010
Editor & Publisher covers newsgames, including Persuasive Games work and Ian Bogost's book.
  15 October 2010
Italian periodical Nova reviews Ian Bogost's new book Newsgames in the October issue.
  9 October 2010
Playboy Magazine names Ian Bogost one of the top 20 professors in the nation (add'l coverage in the Atlanta Journal-Constitution)
  2 October 2010
The Atlanta Journal-Constitution cites Ian Bogost's recent essay in an article on the influence of Facebook
  1 October 2010
Ian Bogost talks to 1up about homebrew Atari development
  15 September 2010
In an interview with Wired, Ed Fries cites Ian Bogost's book Racing the Beam as the inspiration for his demake of Halo for Atari 2600.
  14 September 2010
The Atlantic publishes an excerpt from Ian Bogost's forthcoming book Newsgames: Journalism at Play
  13 September 2010
CBC News covers Bogost's work on newsgames, and his forthcoming book on the topic.
  9 September 2010
CBC News covers Bogost on repetition in training games
  9 September 2010
Ian Bogost and Georgia Tech cited in Game Pro's coverage of Game Design Schools to Watch
  3 September 2010
The Irish Times cites Ian Bogost's independent game Cow Clicker in an article on Zynga
  2 September 2010
IndieCade announces that Ian Bogost's independent game A Slow Year is among the finalists in the 2010 festival
  26 August 2010
Ian Bogost discusses "demakes" in the Atlantic
  30 June 2010
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Plumbing the Depths
  21 June 2010
The John S. and James L. Knight Foundation awards Ian Bogost (via Georgia Tech) and Michael Mateas (UCSC) a grant of $378,000 to create Cartoonist, an authoring system for editorial games. Coverage in The Wall Street Journal, Nieman Journalism Lab, Huffington Post
  21 June 2010
Humana Games for Health and Persuasive Games release Colorfall, an iPhone puzzle game promoting cognitive health and physical activity (Buy at the iTunes App Store, read the Press Release)
  16 May 2010
Connecticut FOX affiliate lists Persuasive Games' Jetset in its feature Flying off the Handle, about ways to dampen the nuisances of travel.
  6 May 2010
Ian Bogost's article on Flash, Apple, and computational literacy is covered at Slashdot, ZDNet, Daring Fireball, and elsewhere
  6 May 2010
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on Heavy Rain
  4 May 2010
Ian Bogost on Games that can Change the World in Forbes
  12 April 2010
Coupon Sherpa suggests Persuasive Games' airport security titles as one way to tame the frequent flyer blues.
  12 April 2010
Ian Bogost offers his opinions about why Zynga ticks off the games industry at CNet.com
  5 April 2010
Ian Bogost talks about the future of games as media on NPR's All Things Considered
  18 March 2010
Kotaku publishes Ian Bogost's editorial on the White House's game initiatives.
  17 March 2010
GamePro talks to Ian Bogost about public interest games
  15 March 2010
Ian Bogost discusses games and legitimacy in PC World
  13 March 2010
Ian Bogost discusses the Experimental Gameplay Project in the Los Angeles Times
  12 March 2010
Read coverage of some Ian Bogost's 2010 Game Developers Conference sessions in The Escapist, Destructoid, and Gamasutra
  11 March 2010
Ian Bogost exhibits his original Atari game A Slow Year at the Independent Game Festival, where it was nominated for the Nuovo award
  9 March 2010
Ian Bogost co-organizes the Serious Games Summit at the 2010 Game Developers Conference
  10 February 2010
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on the use of check-ins as game mechanics.
  5 February 2010
Ian Bogost co-organizes and speaks at the Art History of Games symposium in Atlanta. Coverage in Gamasutra, Kotaku, Edge
  4 January 2010
The Independent Game Festival announces Ian Bogost's independent game A Slow Year among its 2010 finalists
2009
  21 December 2009
Ian Bogost discusses gaming in Georgia colleges in the Atlanta Journal-Constitution
  11 December 2009
Ian Bogost discussed Jetset and the iTunes App Store approval process on the DigiPen Podcast [direct MP3 link]
  8 December 2009
The Guardian names Ian Bogost's book Racing the Beam among its Christmas pics.
  8 December 2009
Ian Bogost's book Racing the Beam is named a finalist in Game Developer Magazine's Front Line Awards
  26 November 2009
Vancouver's Georgia Straight covers Persuasive Games' Killer Flu and interviews Ian Bogost for in a feature about serious games
  18 November 2009
Ian Bogost talks about Mario's longevity on the Associated Press wire
  1 November 2009
School Library Journal mentions Jane McGonigal and Ian Bogost's Cruel 2B Kind in a discussion of games in public and education libraries.
  27 October 2009
Ian Bogost weighs in on Videogames That Make You Smarter, in Forbes
  27 October 2009
Gamasutra reposts Bogost’s blogpost on crossovers as part of their Expert Blogger feature.
  11 October 2009
Ian Bogost on self-adjusting videogames in Tonic
  10 October 2009
Ian Bogost discusses Nintendo's new Super Guide system on Kotaku
  10 October 2009
Ian Bogost comments on dynamic difficulty adjustment in games in the New Scientist
  8 October 2009
Ian Bogost in the Australian Broadcasting Company's Games for Good feature
  30 September 2009
Persuasive Games launches Windfall, a strategy game about building wind farms to create clean energy profitably
  29 September 2009
BusinessWorld and GamePolitics cover mtvU and Persuasive Games' title DebtSki
  21 September 2009
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on an unintended racial slur in Scribblenauts
  12 September 2009
Ian Bogost discusses BlackBerry's Brick Breaker in the NY Times
  3 September 2009
Ian Bogost keynotes the Digital Games Research Association conference in Uxbridge, UK
  10 August 2009
Gamasutra covers Ian Bogost's SIGGRAPH panel, The Art History of Games
  8 August 2009
Kotaku interviews Ian Bogost about outdoor play for The Real Video Game Danger: They're Too Safe?
  29 July 2009
Gamasutra publishes Ian Bogost's latest "Persuasive Games" article, on games as drills
  28 July 2009
Macgasm reviews Jetset
  22 July 2009
Persuasive Games titles makes an appearance in the Instituto Claro (Brazil) report on games and news, É um jogo? Uma reportagem? Uma notícia? Não. É o newsgame!
  13 July 2009
Travel & Leisure names Jetset among 10 Best iPhone Apps for Travelers
  2 July 2009
Ian Bogost judges the Imagine Cup worldwide finals, game development category
  25 June 2009
The Christian Science Monitor covers Persuasive Games titles and Ian Bogost's research in their coverage of videogames and news
  12 June 2009
Coverage of PG's Killer Flu on the Asia Pacific and Australian news wires
  12 June 2009
Ian Bogost participates in the X Media Lab Serious Games symposium and workshop in Sydney
  4 June 2009
Ian Bogost on Tetris, in Wired News's coverage of its 25th anniversary.
  2 June 2009
The New York Observer covers Ian Bogost and Clive Thompson's conversation on games and journalism at the Games for Change Festival.
  29 May 2009
Ian Bogost speaks on games and journalism at the Games for Change Annual Festival.
  28 May 2009
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, I want my 99¢ back
  28 May 2009
Ian Bogost serves as a judge in the 2009 Life. Love Game Design Challenge
  14 May 2009
Persuasive Games's work on "unconventional themes" gets a mention in Popular Science
  14 May 2009
UK broadsheet The Telegraph covers games about swine flu, including Persuasive Games's Killer Flu
  14 May 2009
Ian Bogost responds to the Six Days in Fallujah controversy, as recounted by Kotaku
  13 May 2009
Argentina's Clarin.com covers PG's Killer Flu
  5 May 2009
The Chronicle of Education covers Ian Bogost's research on newsgames at Georgia Tech
  1 May 2009
L.B. Jeffries riffs off Ian Bogost's theory of persuasive games in his latest PopMatters column
  30 April 2009
Reuters covers mtvU and PG's game Debt Ski
  23 April 2009
mtvU and Persuasive Games release Debt Ski, a game about personal finance, savings, and debt.
  17 April 2009
Kotaku covers Ian Bogost's research at Georgia Tech on games and journalism. Also in Slashdot and The Guardian.
  17 April 2009
Ian Bogost lectures on Ms. Pac Man at the Game Developers Exchange, Savannah College of Art and Design. Coverage at Popmatters.
  16 April 2009
Ian Bogost on games, legitimacy and Citzen Kane in Gamasutra
  16 April 2009
Reuters covers Persuasive Games work on corporate training games
  12 April 2009
The Toronto Star reviews Ian Bogost and Nick Montfort's book Racing the Beam
  2 April 2009
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Familiarity, Habituation, Catchiness
  27 March 2009
The Wall Street Journal's Middle Seat travel blog covers PG's Jetset
  27 March 2009
Ian Bogost presents Learning from the Atari 2600 at the Game Developers Conference, on lessons for home and family play from the classic console.
  25 March 2009
Ian Bogost co-presents the Game Studies Download at the Game Developers Conference
  23 March 2009
Ian Bogost co-organizes the Serious Games Summit at the 2009 Game Developers Conference
  23 March 2009
The San Jose Mercury News covers Ian Bogost's panel "Where were all the election games?" at the GDC Serious Games Summit.
  17 March 2009
G4 TV covers Ian Bogost's book Racing the Beam.
  16 March 2009
Game Studies Download among highly anticipated talks at the upcoming Game Developers Conference.
  13 March 2009
Wired News covers Ian Bogost's book on the Atari VCS, Racing the Beam (more coverage on Kotaku.
  9 March 2009
Slate reviews Ian Bogost's book Racing the Beam: The Atari Video Computer System. More coverage in The Financial Post, The Jakarta Globe.
  17 February 2009
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on videogame kitsch
  4 February 2009
More coverage of PG's Jetset: Pocket Gamer, Technologizer, Macnotes.de, Touch My Apps, Creative Applications, Lost at E Minor, Bub.blicio.us
  2 February 2009
Ian Bogost discusses the iTunes App Store approval process and soft-censorship with G4 (also covered on Kotaku)
  2 February 2009
Ian Bogost discusses videogame interfaces in the Wall Street Journal
  2 February 2009
Ian Bogost on indie games in Jason Killingworth's Crispy Gamer feature Becoming Indie
  2 February 2009
Persuasive Games launches new corporate website (you're looking at it!)
  24 January 2009
Early praise for PG's iPhone game Jetset: Kotaku, Offworld, Boing Boing, Gizmodo, Finger Gaming
  21 January 2009
Persuasive Games releases Jetset: A Game for Airports for iPhone and iPod Touch
  21 January 2009
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on the proceduralist style
  18 January 2009
Ian Bogost keynotes the New Mexico Media "MIX" Media Industries Conference in Albuquerque
  12 January 2009
Ian Bogost on videogames with a conscience in Newsweek
2008
  23 December 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on Mirror's Edge
  10 December 2008
Ian Bogost speaks at the gTalk seminar, hosted by Interactive Ontario and nGen
  2 December 2008
Ian Bogost speaks at Georgia Tech's Living Game Worlds IV
  18 November 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on disjunctive play
  13 November 2008
Ian Bogost speaks on games and public health at the Harvard School of Public Health
  13 November 2008
Ian Bogost speaks on games and politics at the Harvard Kennedy School of Government
  9 November 2008
Ian Bogost keynotes the Meaningful Play conference at Michigan State University
  1 November 2008
Persuasive Games launches a corporate learning game for a major hospitality industry client
  13 October 2008
Ian Bogost on technology in the election, in the Philadelphia Inquirer
  3 October 2008
CNN International and Persuasive Games announce the release of Campaign Rush
  11 September 2008
Ian Bogost keynotes "Playing the News" at the Online News Association conference
  11 September 2008
Ian Bogost discusses the value of a PhD in the games business, in Game Career Guide
  28 August 2008
Ian Bogost on using social networks in Presidential debates, in Tech News World
  28 August 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, on Videogame Snapshots
  19 August 2008
The Chronicle of Higher Education on Ian Bogost's "Honorarium"
  17 August 2008
EA commissions Ian Bogost to create "art game" for Sims Carnival -- reaction on Kotaku
  6 August 2008
Ian Bogost discusses Gen Y and corporate learning games in Forbes
  3 July 2008
Ian Bogost serves as an official judge in the games category of the Microsoft Imagine Cup finals
  28 June 2008
The New Jersey Star-Ledger on Persuasive Games: "engaging, interactive and informative about real world issues"
  25 June 2008
Gamasutra covers Ian Bogosts participation in the Social Gaming Summit
  25 June 2008
Gamasutra publishes Ian Bogost's latest column, Performative Play
  21 June 2008
Ian Bogost on humor in games in the Wall Street Journal
  19 June 2008
Ian Bogost speaks on health and games at the American Heart Association
  16 June 2008
Games™ Magazine covers Persuasive Games corporate training titles in the July 2008 issue
  12 June 2008
Ian Bogost speaks on what makes social games fun at the Social Gaming Summit
  12 June 2008
Ian Bogost discusses the ups and downs of serious games in the MSNBC piece Can video games be a force for change?
  1 June 2008
Flash & Flex Developers Magazine publishes Alejandro Quarto's Flash tutorial, How to do a Pong Game, in its innaugural issue
  8 May 2008
Ian Bogost keynotes the Philosophy of Computer Games conference in Potsdam, Germany
  8 May 2008
Ian Bogost on Grand Theft Auto IV in Straight.com
  8 May 2008
Ian Bogost comments on the new book Grand Theft Childhood, via the Reuters wire
  7 May 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Texture
  7 May 2008
Ian Bogost gives the closing keynote address for Convergence Day at Deutsche Gamestage
  30 April 2008
The Guardian publishes an opinion piece by Ian Bogost, Advertisers have yet to unlock the power of play
  24 April 2008
Ian Bogost discusses the mobile advocacy game Silverback on BBC's The World
  23 April 2008
Ian Bogost comments on big games on campus in the Chronicle of Higher Education
  14 April 2008
Ian Bogost discusses videogames and politics on NPR's All Things Considered
  1 April 2008
Gamasutra covers the ICE 2008 panel on marketing and games, in which Ian Bogost particiated
  1 April 2008
The Center for Social Media discusses Persuasive Games' Fatworld
  27 March 2008
Ian Bogost speaks on games and marketing at ICE 2008 in Toronto
  27 March 2008
eMarketer cites Ian Bogost in a piece on current trends in campaign games
  18 March 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Videogame Pranks
  18 March 2008
Ian Bogost discusses dynamic in-game ads in the Canadian Press story, Ads inserted into XBox 360 games, Windows PC games via Internet
  4 March 2008
Ian Bogost leads the panel Designing Outreach in Virtual Worlds at the Politics Online Conference
  28 February 2008
Business Week discusses Persuasive Games in a technology innovation article, Rules of the Game
  23 February 2008
Ian Bogost talks about newsgames at the Georgia Tech Symposium on Journalism and Computation
  19 February 2008
The Escapist runs Persuasion is Futile, a piece on anti-advergames, with discussion of Persuasive Games' work and Ian Bogost's book
  18 February 2008
MSNBC covers Persuasive Games' work in Playing the blame game Why search our souls when video games make such an easy scapegoat?
  18 February 2008
Game Developers Conference 2008: Ian Bogost gives the keynote address at the Education Summit, co-organizes the Serious Games Summit, and co-presents at the Game Studies Download. Coverate at Kotaku and Gamasutra
  15 February 2008
Gamasutra publishes Ian Bogost's opinion piece Sony, Global Infant
  13 February 2008
Persuasive Games' Fatworld is Cool Site of the Day for February 13, 2008
  12 February 2008
Gamasutra publishes Ian Bogost's latest "Persuasive Games" column, Videogame Vignette
  19 January 2008
Ian Bogost weighs in on Guitar Hero in Wired Magazine's Mr. Know-It-All column
  14 January 2008
Persuasive Games and ITVS release Fatworld
  9 January 2008
Media Bistro interviews Persuasive Games art director Nicolas Massi
  9 January 2008
Die Presse cites Ian Bogost, "advergaming expert" in Propaganda in Games
2007
  27 December 2007
Ian Bogost speaks during the "Persuasive Games" session at the Modern Language Association annual meeting
  20 December 2007
Gamasutra publishes Ian Bogost's latest Persuasive Games column, The Holly and the Ivy
  18 December 2007
Chris LaVigne writes about anti-advergames in the Escapist, including Persuasive Games Disaffected!
  29 November 2007
Gamasutra publishes Ian Bogost's latest Persuasive Games column, Videogame Zen
  27 November 2007
Ian Bogost speaks on game criticism at the Montreal International Game Summit
  13 November 2007
Ian Bogost speaks on Platform Studies at NYU
  12 November 2007
Ian Bogost guest edits popular game blog Kotaku for the week of November 12
  8 November 2007
Ian Bogost speaks at the MIT Knight Center Communications Forum, on Games and Civic Engagement
  1 November 2007
Ian Bogost presents research on procedural rhetoric at the 21st Society for Science, Literature and the Arts (SLSA) Conference
  1 November 2007
Ian Bogost and Persuasive Games featured in "Talkin' 'Bout A Revolution", Game Informer #175: November 2007
  19 October 2007
Gerard LaFond speaks at Serious Games Baltimore
  18 October 2007
Ian Bogost speaks about Persuasive Games at the Georgia Tech GVU Brownbag
  16 October 2007
Ian Bogost participates in the UC Irvine Humanitech Series on Technology, Translation and Transformation panel Serious Play: The Practices of Everyday Life in Videogames and Virtual Worlds
  15 October 2007
Ian Bogost speaks on Platform Studies at the USC department of comparative literature
  15 October 2007
Gerard LaFond writes on Videogames in Training: The Potential for Generation-Game Employees in CHART Training Flash
  15 October 2007
Gerard LaFond speaks at Training Solutions Conference & Expo 2007
  12 October 2007
Ian Bogost keynotes the North American Simulation and Gaming Association 2007 conference
  9 October 2007
Gamasutra publishes Ian Bogost's latest Persuasive Games column, Casual as in Sex, not Casual as in Friday
  6 October 2007
Georgia Tech boosts gaming industry, on Bogost's acdemic program at the institute
  5 October 2007
Ian Bogost gives a plenary address at the first Southern Interactive Entertainment and Game Expo
  4 October 2007
Ian Bogost on the Georgia game industry in the Atlanta Journal-Constitution
  24 September 2007
Ian Bogost on the Halo 3 release, in the Atlanta Journal-Constitution
  11 September 2007
Gamasutra publishes Ian Bogost's latest column, The Reverence of Resistance
  8 September 2007
The Winnipeg Sun quotes Ian Bogost's comments on Twitter
  7 September 2007
Ian Bogost keynotes at SimU 2007 at the University of Arkansas
  24 August 2007
Canadian daily Globe & Mail calls Bogost's book Persuasive Games the best theory book this year
  21 August 2007
Ian Bogost on Halo 3, in Wired
  12 August 2007
Persuasive Games featured in an article on serious games in the Austin Statesman
  8 August 2007
PC World discusses Persuasive Games, Bogost on Colbert
  8 August 2007
Seattle Post-Intelligence on Persuasive Games
  7 August 2007
Ian Bogost appears as a guest on The Colbert Report
  5 August 2007
Gerard LaFond speaks on training games at the 74th Semi-Annual CHART Hospitality Training Conference
  3 August 2007
Gamasutra publishes Ian Bogost's event wrap-up of the Classic Gaming Expo 2007
  2 August 2007
Gamasutra publishes Ian Bogost's latest column, How I stopped worrying about gamers, and started loving people who play games
  1 August 2007
Persuasive Games and Eyebeam Atelier host a book party, signing, and discussion in New York
  23 July 2007
Ian Bogost discusses technology and politics in the wake of the CNN/YouTube Democratic Debate (WashingtonABC News, Forbes, MSNBC)
  23 July 2007
Ian Bogost appears on Bloomberg TV's Night Talk with Mike Schneider, discussing his new book and technology in politics
  22 July 2007
Ian Bogost appears as a guest on CBS News, discussing politics and technology
  21 July 2007
Ian Bogost discusses technology, politics, and the CNN/YouTube debates on ABC World News
  13 July 2007
Ian Bogost and Eric Zimmerman run a workshop on Making Games Persuasive at the Games Learning Society 2007 Conference
  12 July 2007
Persuasive Games' work exhibited at E3 as part ofIndieCade
  4 July 2007
A Canadian wire article covers Persuasive Games' Fatworld (Victoria Times, Winnipeg Free Press, Ottawa Citizen, Canada.com)
  29 June 2007
Ian Bogost discusses serious games in a Gamasutra feature
  22 June 2007
Wired Magazine features Persuasive Games forthcoming project Fatworld in the July 2007 issue
  21 June 2007
Ian Bogost appears on a segment called New Video Games Entertain and Educate, on NPR's Talk of the Nation
  21 June 2007
Ian Bogost speaks on the subject of his new book, Persuasive Games, at Microsoft Research
  18 June 2007
Ian Bogost discusses the history of videogame controversy Forbes
  14 June 2007
Gamasutra publishes Ian Bogost's latest column, Designing for Tragedy
  12 June 2007
Persuasive Games' Airport Security wins the jury prize for Best Social Commentary/ Art Game at the Games for Change Festival
  11 June 2007
Ian Bogost speaks at the Games for Change Festival 2007
  9 June 2007
Ian Bogost on newsgames in the Washington Post
  2 June 2007
CNN.com gets into the newsgame game, publishing Persuasive Game's Presidential Pong
  2 June 2007
Ian Bogost speaks at the Georgia Film, Video & Music Office's event on investing in film and games in the state.
  24 May 2007
Persuasive Games announces a new publishing partnership with the New York Times, who will publish the company's newsgames. Reaction on Gamasutra, Gaming Today, PC World, Kotaku, Joystiq, Game Politics, and more
  24 May 2007
The New York Times publishes Persuasive Games' newsgame Food Import Folly
  23 May 2007
Ian Bogost speaks at the Institute for the Future's Health Horizons 2007 Spring summit
  21 May 2007
Gamasutra publishes Ian Bogost's latest column, Why We Need More Boring Games. Reactions on Slashdot and elsewhere
  21 May 2007
NASA and Wheeling Jesuit University announce testing for Selene, an educational game about lunar geology developed by students under Ian Bogost's guidance at the Georgia Institute of Technology
  20 May 2007
Persuasive Games' training game work is featured in a NY Times article, Why Work is Looking More Like a Video Game
  18 May 2007
Ian Bogost discusses videogames role in political community at the Personal Democracy Forum Conference
  17 May 2007
NPR's Tell Me More features Ian Bogost, discussing Video Games For The Mind
  17 May 2007
Ian Bogost gives the keynote presentation at the University of Colorado Spring Symposium
  26 April 2007
Ian Bogost speaks on persuasive games at the second annual Persuasive Technology Conference
  25 April 2007
Atlanta weekly paper Creative Loafing features Ian Bogost's research and game design as their cover story
  19 April 2007
Ian Bogost speaks on computer platforms at the first HASTAC conference
  3 April 2007
Gamasutra publishes Ian Bogost's latest column, Turning the tables on in-game ads
  29 March 2007
Ian Bogost participates in Georgia Tech's annual Living Game Worlds symposium (coverage at Gamasutra)
  20 March 2007
Playboy magazine covers The Arcade Wire: Airport Security in the April issue's Trend Watch column on Playing the News
  16 March 2007
Ian Bogost discusses games as art in a Gamasutra Feature
  16 March 2007
Gerard LaFond talks about Politics Online on National Public Radio
  11 March 2007
The LA Times features Persuasive Games' work in Gaming gets its consciousness On
  7 March 2007
Ian Bogost and Gerard LaFond speak at the 2007 Game Developers Conference -- coverage of their talks in Next Gen Biz, Information Week, Gamespot
  21 February 2007
Creative Loafing Atlanta publishes Professor Joystick, a profile of Ian Bogost
  8 February 2007
ABC News shows a bevvy of Persuasive Games titles in their podcast coverage of Socially Conscious Video Games
  5 February 2007
Serious Games Source publishes Ian Bogost's latest "Persuasive Games column, The Missing Social Rituals of Exergames
  2 February 2007
Ian Bogost speaks about persuasive games at Stanford's Mobile Persuasion 2007
  23 January 2007
Eurogamer continues its story, with additional quotes from Ian Bogost
  19 January 2007
Ian Bogost discusses games and controversial subjects in Eurogamer
  18 January 2007
An Associated Press article on Videogames as tools for political commentary features Ian Bogost and Persuasive Games
  16 January 2007
The New York Times publishes a business travel review of The Arcade Wire: Airport Security
  12 January 2007
Ian Bogost discusses the Slamdance Game Festival controversy (Kotaku, The Rocky Mountain News, MTV News)
  2 January 2007
Serious Games Source publishes Ian Bogost's latest "Persuasive Games" column, Promogames: Another Kind of Advertising Game
2006
  24 December 2006
German game rag Gamestar covers Xtreme Xmas Shopping
  15 December 2006
The Globe and Mail covers Xtreme Xmas Shopping
  12 December 2006
Persuasive Games and Atom Entertainment announce the launch of the latest newsgame in The Arcade Wire series, Xtreme Xmas Shopping
  28 November 2006
Persuasive Games and Atom Entertainment announce the launch of the latest newsgame in The Arcade Wire series, Bacteria Salad
  28 November 2006
Serious Games Source publishes Ian Bogost's latest "Persuasive Games" column, Wii's Revolution is in the Past
  20 November 2006
Wired Magazine features Arcade Wire: Airport Security in their favorite games for the month (December 2006)
  16 November 2006
NOW Magazine features Disaffected! in an article on activist gaming
  13 November 2006
Ian Bogost discusses the PlayStation 3 in the Atlanta Journal-Constitution
  12 November 2006
Ian Bogost talks about how videogames can be a positive force in a segment on Georgia Public Broadcasting's Georgia Weekly
  9 November 2006
The Daily Reel covers political games, citing several of Persuasive Games' Arcade Wire newsgame series
  2 November 2006
Serious Games Source publishes Ian Bogost's latest Persuasive Games column, on the controversial game Bully. Responses at Slashdot and GamePoltics
  30 October 2006
USA Today runs a story on serious games, featuring Persuasive Games' Binary Game, created for Cisco Systems
  26 October 2006
The Guardian on playful approaches to political debate, discusses Persuasive Games' work
  17 October 2006
Persuasive Games and Atom Entertainment announce the launch of the latest newsgame in The Arcade Wire series, Oil God
  12 October 2006
Serious Games Source publishes Ian Bogost's latest "Persuasive Games" column, Games Phone Home
  2 October 2006
The Ventura County Star reports on The Arcade Wire: Airport Security
  29 September 2006
The Arcade Wire: Airport Security featured in The Wall Street Journal
  26 September 2006
Business Week quotes Ian Bogost on iPod and iTunes games
  25 September 2006
Gamasutra/Serious Games Source launches Ian Bogost's new column "Persuasive Games" with The Right to Bore Arms
  25 September 2006
Ian Bogost on violence in games and Super Columbine Massacre in The Toledo Blade
  23 September 2006
Jane McGonigal and Ian Bogost run their live game Cruel 2 B Kind in New York. Read coverage from CNet, News.com, Joystiq, Alternate Reality Gaming Network
  22 September 2006
Atom Entertainment announces development relationship with Persuasive Games. Read coverage in Hollywood Reporter, Red Herring, Gamasutra, Gamers.com, Kotaku, VFX World, Lost Remote, GameDailyBiz
  19 September 2006
Persuasive Games and Addicting Games / Shockwave.com release The Arcade Wire: Airport Security
  18 September 2006
Persuasive Games work among games with a punk attitude (NextGen)
  14 September 2006
Ian Bogost discusses videogames in the aftermath of the Dawson College shooting (CTV News, Toronto Star, Kotaku, Seattle Post-Intelligence)
  4 September 2006
Ian Bogost discusses activist gaming in The Ottawa Citizen
  3 September 2006
Gaming the System - The New York Times writes on Disaffected! (also reprinted in the Boston Globe)
  1 September 2006
Ian Bogost's research work cited in critic Aaron Ruby's new column on Next Generation
  16 August 2006
Gerard LaFond discusses Serious Video Games on KQED Forum
  8 August 2006
Ian Bogost on serious games in The Bulletin of the Atomic Scientist
  23 July 2006
Persuasive Games featured in the New York Times Arts section feature article, Saving the World, One Video Game at a Time
  18 July 2006
Ian Bogost discusses "Left Behind: Eternal Forces" and religions games in the Rocky Mountain News
  6 July 2006
The BBC writes about Darfur is Dying, including an interview with Ian Bogost
  3 July 2006
India's Zee News reports on Games for Change, including coverage of Persuasive Games' Disaffected
  29 June 2006
The New York Sun and MTV News covers Ian Bogost's talks at the Games for Change conference
  29 June 2006
Ian Bogost discusses the MTVu published game Darfur is Dying on PRI's The World (WMA audio stream)
  28 June 2006
PRI's The World runs a story on persuasive gaming, including an interview with Ian Bogost (WMA audio stream)
  27 June 2006
Ian Bogost speaks at the third annual Games for Change conference in New York City
  21 June 2006
ABC Nightline interviews Ian Bogost for "Terrorist Videogame or Pentagon Snafu" (print, video)
  6 June 2006
Ian Bogost discusses "Virtuous Video Games" on PRI's Here and Now
  18 May 2006
Ian Bogost discusses Super Columbine Massacre RPG in the Dayton Daily News
  17 May 2006
NetworkWorld reports on Persuasive Games' Binary Game for Cisco Systems
  16 May 2006
The Rocky Mountain News reports on Super Columbine Massacre RPG, including commentary from Ian Bogost
  9 May 2006
Ian Bogost speaks at the Games for Health Day in advance of E3
  9 May 2006
Persuasive Games presents its collective work at The Hollywood Hill
  8 May 2006
Chinese technology news site China Node covers the Cisco Binary Game, created by Persuasive Games
  8 May 2006
Ian Bogost on videogame boss battles in Wired News
  4 May 2006
The Henry Daily Herald covers E3 and Ian Bogost's book Unit Operations
  2 May 2006
Cisco announces the launch of The Binary Game, created by Persuasive Games
  29 April 2006
Ian Bogost speaks at the third annual Rensselaer Polytechnic Institute Game Festival and Symposium
  3 April 2006
Gameplanet mentions Persuasive Games among top Georgia videogame studios
  31 March 2006
Uruguayan newspaper El Pais covers Water Cooler Games co-editor Gonzalo Frasca, as well as his collaboration with Persuasive Games on the Howard Dean for Iowa Game.
  30 March 2006
Gamasutra reports on GDC session, Top 10 Game Research Findings, co-presented by Ian Bogost
  27 March 2006
Business Week covers training videogames, including Persuasive Games' work for Cold Stone Creamery
  24 March 2006
Ian Bogost presents "Good Design for In-Game Advertising" and co-presents "The Game Studies Download" at the 2006 Game Developers Conference.
  21 March 2006
MTV News covers Ian Bogost and Georgia Tech research collaborator Michael Mateas's in-progress game about the abortion debate
  20 March 2006
Next Gen Biz covers Ian Bogost at the Serious Games Summit, in Serious Games Need Subtlety
  20 March 2006
Persuasive Games founders Ian Bogost and Gerard LaFond speak at the Serious Games Summit 2006.
  20 February 2006
Business Week covers Disaffected! in "Video Games are the Best Revenge"
  15 February 2006
Brazilian magazine CartaCapital interviews Ian Bogost on advergames
  15 February 2006
Business Week quotes Ian Bogost on advergames and the Olympics
  13 February 2006
Ian Bogost on advergames in Financial Times Deutchland
  6 February 2006
Persuasive Games revs Disaffected! to v 1.0.3, introduces Disaffected! T-shirts
  6 February 2006
Business Online (Italy) writes on Disaffected! and anti-advergames
  5 February 2006
Der Standard (Austria) on Disaffected! (also in Pressetext Germany)
  3 February 2006
CNnet news writes about Disaffected! in Games that stick it to 'The Man'
  27 January 2006
The Globe & Mail covers Disaffected! in The Copy-Shop Screed
  23 January 2006
Persuasive Games founding partners Gerard LaFond and Ian Bogost to speak at the Game Developers Conference 2006
  20 January 2006
Persuasive Games exhibits Disaffected! at the second Slamdance Guerilla Game Competition; PG is the only repeat exhibitor at the festival
  20 January 2006
French newspaper Libération publishes "No promo pour Kinko", on Disaffected!
  19 January 2006
Ian Bogost to lead panel on game design at Georgia Tech's Living Game Worlds conference
  18 January 2006
Spanish newspaper El País writes about Disaffected! in its Cultural Supplement section
  17 January 2006
Persuasive Games releases Disaffected!
  17 January 2006
MTV runs a feature on Disaffected!
  17 January 2006
Disaffected! featured in Gamasutra's Esoteric Beat
  17 January 2006
Spanish newspaper El Pais writes about Disaffected! in its Cultural Supplement section
  13 January 2006
Ian Bogost speaks on Simulation and Education at Ars Electronica
2005
  21 December 2005
"Sweaty Palms," a first date simulator by Ian Bogost about , is available for purchase on the IGF Retail Compilation
  19 December 2005
Ian Bogost on Christian games in the Atlanta Journal-Constitution.
  16 December 2005
Slamdance announces 2006 Gamemaker Finalists, including Persuasive Games.
  2 December 2005
Ian Bogost speaks on Exergaming at the Digital Arts and Cultures conference in Copenhagen, Denmark.
  25 November 2005
Ian Bogost offers his opinion on the new XBox 360 in the Rocky Mountain News.
  17 November 2005
Ian Bogost speaks at the European Advertising in Games Forum, held in London.
  12 November 2005
Ian Bogost on political games in Italian magazine "D"
  8 November 2005
Ian Bogost on games as therapy on CNet/MSN news.
  8 November 2005
Persuasive Games releases Airport Insecurity, a game about inconvenience and the tradeoffs between security and rights in American airports
  4 November 2005
Ian Bogost on "adult" games in The Hollywood Reporter (also available at Game Daily)
  3 November 2005
Variety interviews Ian Bogost on film marketing games
  31 October 2005
Ian Bogost speaks at the Serious Games Summit DC 2005
  21 October 2005
Ian Bogost speaks on videogames for social change at the second annual Games for Change Conference in New York City
  20 October 2005
Ian Bogost to speak on advertising in videogames at the European Advertising in Games Forum
  17 October 2005
Gerard LaFond speaks on videogames in training at the Training Fall Conference in Long Beach, CA
  14 October 2005
Journalist Clive Thompson discusses persuasive games in an NPR segment, Thumb War
  4 October 2005
Ian Bogost on games for health in the Washington Post
  23 September 2005
The Boston Phoenix runs an article, Gaming the System on political videogames including much of Persuasive Games work
  22 September 2005
Ian Bogost speaks on advergaming for prescription medicine, and on exergaming at the second Games for Health Conference
  21 September 2005
Ian Bogost speaks on "Designing for Reproach" at the University of Baltimore
  5 September 2005
The Financial Times covers serious games, including Persuasive Games' Activism
  1 September 2005
Canada's largest weekly the Georgia Straight covers Ian Bogost on advertising in games
  17 August 2005
ABC World News Tonight interviews Ian Bogost about Christian videogames (transcript available)
  7 August 2005
Ian Bogost on minorities in game development via the AP wire.
  28 July 2005
CNet covers Ian Bogost's commentary on in-game advertising and Massive, Inc.
  20 July 2005
Persuasive Games' work is featured in the July/August issue of Italian gaming monthly Videogiochi
  14 July 2005
Ian Bogost speaks on pedagogy and activism in games at the Center for Technology at Middlebury College, Vermont
  13 July 2005
Ian Bogost on Pac Man's 25th anniversary in the Atlanta Journal-Constitution
  30 June 2005
Persuasive Games featured in an article on advergames in the popular Italian weekly magazine L'Espresso
  27 June 2005
Ian Bogost speaks and demos political games at the International Simulation and Gaming Association annual meeting
  23 June 2005
Ian Bogost on character rental in virtual worlds in Wired News
  20 June 2005
Ian Bogost speaks on advertising and games at Supernova 2005
  20 June 2005
Ian Bogost on America's Army in the Denver Post
  17 June 2005
Ian Bogost presents research on political games at the 2005 Digital Games Research Conference
  2 June 2005
Ian Bogost on educational games in The Guardian
  20 May 2005
Coverage of Persuasive Games' E3 participation from the Associated Press, GameSpot, and Cox News Service
  17 May 2005
Ian Bogost leads a workshop on in-game advertising at the Electronic Entertainment Expo (E3).
  6 May 2005
Ian Bogost featured on WSB-TV Atlanta, discussing public policy games.
  29 April 2005
Ian Bogost speaks on political games and digital democracy at Command Lines, the Emergence of Governance in Global Cyberspace.
  21 April 2005
Persuasive Games' political games featured in Glamour magazine, Italian edition.
  1 April 2005
Personal Democracy Forum writes on public policy games, including forthcoming Persuasive Games games
  25 March 2005
Gerard LaFond on the future of the Internet in the Pew Internet & American Life Imagining the Internet project
  19 March 2005
Ian Bogost keynotes Playing the Past, a conference on nostalgia in videogames
  15 March 2005
Ian Bogost speaks at Living Game Worlds, a symposium at Georgia Tech honoring legendary game designer Will Wright
  9 March 2005
The Atlanta Journal-Constitution writes on Serious Games at GDC (free registration required), quoting Ian Bogost
  6 March 2005
Ian Bogost speaks on Advergames and Political Games at the 2005 Game Developers Conference
  6 March 2005
Ian Bogost writes on the future of the game industry in Atlanta in the Atlanta Journal Constitution (free registration required)
  19 February 2005
Ian Bogost speaks on videogames and art at the Utrecht School for the Arts
  18 February 2005
Ian Bogost speaks at the Innovative Game Design Symposium, Maastricht, Netherlands
  26 January 2005
The Park City Record covers Persuasive Games' participation in The Big C Bawls Independent Game Competition at Slamdance.
  11 January 2005
Ian Bogost talks about academic game research in The Financial Times.
  6 January 2005
Take Back Illinois is announced as a finalist in the first Slamdance Independent Game Festival
2004
  29 December 2004
MSNBC covers the memorable moments of videogaming in 2004, including prominent mention of Persuasive Games work
  26 December 2004
BBC Online covers online games and politics
  24 November 2004
Ian Bogost in PC World
  23 November 2004
Ian Bogost discusses the controvercial JFK Reloaded game in the Washington Post
  3 November 2004
CNN.com publishes a feature on Persuasive Games
  1 November 2004
Ian Bogost talks about political games on BBC Radio's Four Corners
  29 October 2004
The Chronicle of Higher Education publishes a feature on Ian Bogost; additional coverage on Slashdot
  25 October 2004
Ian Bogost and Gonzalo Frasca on political games at BBC News
  25 October 2004
Tech Central Station covers Ian Bogost's participation at Serious Games DC
  20 October 2004
Ian Bogost on advergame measurement in eMarketingIQ
  18 October 2004
Ian Bogost speaks at the Serious Games Summit DC
  18 October 2004
MSNBC publishes Skip the speech and play the policy, on Persuasive Games political games
  16 October 2004
Ian Bogost & Gonzalo Frasca Curate "Video Games With An Agenda" Exhibit in Conjunction With the UK Release of The Corporation
  15 October 2004
French newspaper Liberation publishes Virtuellement président, on Persuasive Games political games
  28 September 2004
Persuasive Games and the Illinois House Republicans release the second game in the Take Back Illinois series, on public education reform
  28 September 2004
Persuasive Games and the Illinois House Republicans release the second game in the Take Back Illinois series, on public education reform
  27 September 2004
Persuasive Games releases Activism, the Public Policy Game, sponsored by the Democratic Congressional Campaign Committee
  22 September 2004
Persuasive Games and the Illinois House Republicans release a new game, Take Back Illinois
  15 September 2004
The Guardian interviews Gonzalo Frasca and covers Persuasive Games games
  8 September 2004
Italian paper Corriere della Serra covers political games, including the Howard Dean for Iowa Game
  30 August 2004
The German-language newspaper Berliner Zeitung publishes Spielen, um die Welt zu verstehen, on political games, including Persuasive Games and Water Cooler Games
  29 August 2004
Gamespot publishes Redefining Games: How Academia is Reshaping Games of the Future, including the work of Ian Bogost and Gonzalo Frasca
  27 August 2004
G4 Tech TV's weekly news show Pulse runs a feature on Persuasive Games
  19 August 2004
Ian Bogost on political games in The Boston Globe
  13 August 2004
Gamespot covers political games, featuring games by Ian Bogost and Gonzalo Frasca
  4 August 2004
PC Gamer reviews The Howard Dean for Iowa Game
  28 July 2004
Ian Bogost lectures on "Playing the News" at the American Press Institute's Digital Storytelling Master Class
  21 July 2004
Ian Bogost on advergames in eMarketing IQ
  20 July 2004
Norwegian newspaper Dagsavisen discusses games by Persuasive Games in Når politikk blir et spill (When politics become a game)
  18 July 2004
Ian Bogost talks about America's Army and Kuma War on MSNBC
  6 July 2004
The Electronic Book Review publishes Ian Bogost's response to Critical Simulation, in First Person (MIT Press, 2004)
  1 July 2004
The New York Times reports (registration required) on political games, the Dean for Iowa Game, and forthcoming Persuasive Games games.
  8 June 2004
Ian Bogost speaks at the invitation only Serious Issues, Serious Games conference in New York City
  8 June 2004
Persuasive Games announces corporate relocation to Atlanta, Georgia
  7 June 2004
Slashdot covers Ian Bogost on the mobile game industry
  3 June 2004
Persuasive Games featured in Norwegian newspaper Aftenposten
  26 May 2004
Ian Bogost discusses political games on Radio Denmark
  24 May 2004
Ian Bogost and Water Cooler Games in the Engligh language teaching resource SearchEnglish's educational news
  13 May 2004
The Guardian on Videogames with a Political Message, featuring Ian Bogost and Gonzalo Frasca
  13 May 2004
Slashdot on Ian Bogost's coverage of the E3 Education Arcade conference.
  22 April 2004
Ian Bogost and Gonzalo Frasca on Playing Games with a Conscience at Wired News
  5 April 2004
Ian Bogost's article The Muse of the Videogame (IGDA Ivory Tower) gets Slashdotted
  26 March 2004
The Electronic Engineering Times covers the Serious Games Summit, including The Dean for Iowa Game
  24 March 2004
Gonzalo Frasca on Political Games and The Dean for Iowa Game at Gamasutra
  22 March 2004
Persuasive Games presents The Dean for Iowa Game at the Serious Games Summit, at the 2004 Game Developers Conference

  20 March 2004
Persuasive Games, Digitalmill, and the Telecom Pioneers announce their collaboration on a suite of games to teach science and techology subject matter to 4-7 graders in North America.
  12 March 2004
Ian Bogost on "Games Women Play" in the Dallas Morning News (registration required)
  19 January 2004
Ad Age (paid registration required) features The Dean for Iowa Game in a cover story, "Political marketing: Dean's devices open new era in battle for voters"
  16 January 2004
Slate Magazine covers The Dean for Iowa Game
  14 January 2004
Madison+Vine covers The Dean for Iowa Game
  13 January 2004
The Dean for Iowa Game is today's Macromedia Site of the Day
  5 January 2004
CNN covers The Dean for Iowa Game
  5 January 2004
Good Morning America covers The Dean for Iowa Game
  4 January 2004
The Dean for Iowa Game is featured in the NY Times Political Points column
2003
  23 December 2003
Persuasive Games and Dean for America launch the Dean for Iowa Game
  18 December 2003
Ian Bogost on the Grocery Game, in the NY Times


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