Persuasive Games has a diverse portfolio of successful videogames. These games are designed for advertisers, public policy makers, corporate trainers, educators, news organizations—as well as ordinary people.
We strive to push the envelope of traditional game design while demonstrating the power of games as a persuasive medium. The result is a powerful thought adventure leading to new ways of thinking.
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Colorfall -
Colorfall is a puzzle game promoting cognitive health and physical activity. It was created in partnership with Humana Games for Health.
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Colorfall
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Windfall -
A strategy game about building wind farms to create clean energy profitably.
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Windfall
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Killer Flu -
A game about seasonal and pandemic flu, how they mutate, and how they are spread. Commissioned by the UK Clinical Virology Network and produced in association with Scotland's Traffic Games.
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Killer Flu
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Debt Ski -
A game about savings, debt, and its consequences. Commissioned by mtvU, MTV’s college network, and the Peter G. Peterson Foundation.
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Debt Ski
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Jetset: A Game for Airports -
A game for the frazzled globetrotter in all of us. Keep up with the changing rules of airport security on your iPhone or iPod touch. Play in airports to earn unique souvenirs to keep, give to friends, or redeem for prizes.
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Jetset: A Game for Airports
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CNN Campaign Rush -
Grab that phone! Can you take the hectic pace inside a campaign office? Propel your party to victory in our CNN Campaign Rush game. Created for and published by CNN during the months running up to the 2008 Presidential Election.
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CNN Campaign Rush
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Fatworld -
Fatworld is a game about the politics of nutrition. It explores the relationships between obesity, nutrition, and socioeconomics in the contemporary U.S.
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Fatworld
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Points of Entry -
Compete to award Green Cards under the Merit-Based Evaluation System included in legislation recently debated in Congress.
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Points of Entry
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Presidential Pong -
Trade simulated debate barbs in this jovial game about each of the top 2008 Presidential hopefuls in this, CNN.com's first newsgame.
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Presidential Pong
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Food Import Folly -
Take the role of the FDA inspectors in a world of increasingly numerous food imports and increasingly unmanagable risk. Your charge: try to protect the country from contaminants in foreign food imports using extremely limited resources.
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Food Import Folly
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The Arcade Wire: Bacteria Salad -
Your goal is simple: Harvest mass amounts of cheap produce and sell it for as much profit as possible. But watch out for floods and animal waste, or your greens might turn, uh — brown — and your customers will get E. Coli.
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The Arcade Wire: Bacteria Salad
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The Arcade Wire: Oil God -
You are an Oil God! Wreak havoc on the world's oil supplies by unleashing war and disaster. Bend governments and economies to your will to alter trade practices. Your goal? Double consumer gasoline prices in five years using whatever means necessary. Oil God is the second in our ongoing series of newsgames.
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The Arcade Wire: Oil God
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The Arcade Wire: Airport Security -
The first in a series of newsgames called The Arcade Wire, Airport Security offers a satirical critique of airport security practices circa early fall 2006, when security agencies in the US and abroad changed their policies to prohibit common items like toothpaste and hair gel.
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The Arcade Wire: Airport Security
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Disaffected! -
a videogame parody of the Kinko’s copy store, a source of frustration from its patrons. Disaffected! puts the player in the role of employees forced to service customers under the particular incompetences common to a Kinko’s store. From a new series of persuasive games we call anti- advergames.
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Disaffected!
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Airport Insecurity -
a game about inconvenience and the tradeoffs between security and rights in American airports. While the government wants you to believe that increased protection and reduced rights are necessary to protect you from terrorism, the effectiveness of airport security practices is uncertain.
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Airport Insecurity
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Elemental -
An educational game to help teach junior high school students learn Chemistry.
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Elemental
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PT Cruiser Cube Excape -
THE stealth office game of 2006. Released as part of an integrated advertising campaign in support of the 2006 PT Cruiser.
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PT Cruiser Cube Excape
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Xtreme Errands -
Xtreme Errands coincides with the North American launch of the Jeep Commander and challenges players to complete tasks utilizing the unique features of this vehicle.
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Xtreme Errands
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Activism, The Public Policy Game -
Sponsored by the DCCC and released during the height of the 2004 general election, players are challenged to balance six public policy issues with limited time and resources.
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Activism, The Public Policy Game
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Take Back Illinois -
Sponsored by the Illinois GOP, Take Back Illinois challenged players to explore four issues surrounding the 2004 state elections: Medical Malpractice Reform, Education Reform, Grassroots Activism, and Economic Reform. Take Back Illinois was a 2005 Slamdance Independent Game Festival Finalist.
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Take Back Illinois
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Project Connect -
a suite of 7 games created to educate 4th – 6th Graders on the science behind telecommunications technologies.
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Project Connect
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The Howard Dean for Iowa Game -
launched at Christmas 2003 to help Dean supporters understand grassroots outreach and to encourage them to participate in pre-caucus campaigning in Iowa or in their local area. Ccommissioned by Dean for America, the game was the first ever official U.S. Presidential Election game.
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The Howard Dean for Iowa Game
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